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Mario L Garcia
Mario L Garcia
Modeler/Texture Artist/Storyboard Artist
Chicago, IL, United States

Summary

3D Artist specializing in modeling and texturing for film and television. Professional studio experience includes work on Emmy-nominated episodic content for HBO. Proficient in Maya, ZBrush, Blender, and Adobe Creative Suite. Bachelor's degree in Visual Effects Production, Cum Laude, from The DAVE School. Seeking new studio or remote opportunities.

Skills

CompositingLook Development3D Animation3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingLightingLow-poly ModelingProp ModelingRiggingTexturingCharacter AnimationHigh-poly ModelingWeapon ModelingVehicle Modeling

Software proficiency

Substance 3D Painter
Substance 3D Painter
RenderMan
RenderMan
Blender
Blender
Modo
Modo
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
ZBrush
ZBrush
Premiere
Premiere
After Effects
After Effects
Character Creator
Character Creator
Illustrator
Illustrator
Maya
Maya

Reel

Productions

    • TV Production
      Winning Time: The Rise of the Lakers Dynasty - Season 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Pixel Magic
    • Commercial / Advertisement
      NASA's Venture Class Launch Services: Small Rockets Carry Big Dreams
    • Year
      2018
    • Role
      Modeler/Texture Artist/Lighter/Compositor
    • Company
      The Digital Animation & Visual Effects School

Experience

  • 3D Artist at Pixel Magic
    Baton Rouge, LA, US
    December 2022 - Present

    • Modeled and textured—using Maya and Photoshop, respectively—aspects of the CG arena for Max’ Winning Time Season 2.

    • Assisted in asset creation for the CG crowd in Winning Time Season 2, including texturing clothing in Photoshop and using Reallusion’s Character Creator to bind clothing to characters. Additionally, used Character Creator to decrease poly-count as much as possible while maintaining desired level of detail.

  • Freelance Storyboard Artist at Inhance Digital
    Orlando, United States of America
    August 2019 - August 2019

    • Provided visual illustrations to map out an effective production blueprint for a CG project

  • Teaching Assistant at The Digital Animation & Visual Effects School
    Orlando, FL, United States of America
    October 2018 - August 2019

    • Assisted instructors in teaching all aspects of the visual effects pipeline (including modeling, texturing, rigging and animation).

  • Modeler/Texture Artist/Lighter/Compositor at "Venture Class Launch Services" for NASA
    Orlando, FL, United States of America
    October 2017 - December 2017

    • Modeled hard-surface vehicle matching reference images

    • UVed vehicle with minimal stretching in preparation for

    texturing

    • Textured multiple hard-surface assets, adjusting materials

    to create photo-realistic effect

    • Created lighting on two shots to match plates

    • Prepared render passes as multi-channel EXRs on multiple

    shots

    • Composited multiple shots for the project which required

    tracking and roto painting plates