3D Artist specializing in modeling and texturing for film and television. Professional studio experience includes work on Emmy-nominated episodic content for HBO. Proficient in Maya, ZBrush, Blender, and Adobe Creative Suite. Bachelor's degree in Visual Effects Production, Cum Laude, from The DAVE School. Seeking new studio or remote opportunities.
• Modeled and textured—using Maya and Photoshop, respectively—aspects of the CG arena for Max’ Winning Time Season 2.
• Assisted in asset creation for the CG crowd in Winning Time Season 2, including texturing clothing in Photoshop and using Reallusion’s Character Creator to bind clothing to characters. Additionally, used Character Creator to decrease poly-count as much as possible while maintaining desired level of detail.
• Provided visual illustrations to map out an effective production blueprint for a CG project
• Assisted instructors in teaching all aspects of the visual effects pipeline (including modeling, texturing, rigging and animation).
• Modeled hard-surface vehicle matching reference images
• UVed vehicle with minimal stretching in preparation for
texturing
• Textured multiple hard-surface assets, adjusting materials
to create photo-realistic effect
• Created lighting on two shots to match plates
• Prepared render passes as multi-channel EXRs on multiple
shots
• Composited multiple shots for the project which required
tracking and roto painting plates