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Bulldog Alien

This model was originally sculpted in ZBrush and retopologized in Maya as an assignment for my modeling class. I exported normal, AO and bump maps from ZBrush. I later went back to it and created diffuse and reflection maps using Photoshop. It is based on a sculpture by Aris Kolokontes.

Bulldog Alien (Modeling/Textures)

3/4 Right (Textured)

3/4 Right (Textured)

3/4 Right

3/4 Right

3/4 Right (Wireframe)

3/4 Right (Wireframe)

Front (Textured)

Front (Textured)

Front

Front

Front (Wireframe)

Front (Wireframe)

3/4 Left (Textured)

3/4 Left (Textured)

3/4 Left

3/4 Left

3/4 Left (Textured)

3/4 Left (Textured)

Side (Textured)

Side (Textured)

Side

Side

Side (Wireframe)

Side (Wireframe)